OpenGL 4 Shading Language Cookbook, Second Edition - David Wolff (Author)

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OpenGL 4 Shading Language Cookbook, Second Edition - David Wolff (Author)

OpenGL 4 Shading Language Cookbook, Second Edition - David Wolff (Author)

David Wolff

394

Pagini

2013

An

Paperback

Copertă

Adaugă în bibliotecă
Editura Packt Publishing Limited
Copertă Paperback
Pagini 394
An publicare 2013
ISBN 9781782167020
Categorii
Informatică & Programare

Descriere

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the...

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Vezi mai mult Vezi mai mult

Inapoi in pagina de produs

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.

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