Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Andrei Nae

224

Pagini

2024

An

Paperback

Copertă

Adaugă în bibliotecă
Editura Routledge
Copertă Paperback
Pagini 224
An publicare 2024
ISBN 9781032048062
Categorii
Studii media & gen

Descriere

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly withi...

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context.

In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.

This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

** Andrei Nae** is Assistant Lecturer at the University of Bucharest, Romania, where he teaches video game cultural studies, narratology applied to video games, and twentieth-century American literature. He has been the beneficiary of several scholarships and grants both as a doctoral student and postdoctoral researcher and is currently the principal investigator and manager of the research project "Colonial Discourse in Video Games" financed by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI).

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