Ray Tracing Gems II

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Ray Tracing Gems II

Ray Tracing Gems II

Adam Marrs, Peter Shirley, Ingo Wald

858

Pagini

2021

An

Paperback

Copertă

Adaugă în bibliotecă
Editura Apress
Copertă Paperback
Pagini 858
An publicare 2021
ISBN 9781484271872
Categorii
Informatică & Programare

Descriere

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

** What You'll Learn:**

  • The latest ray tracing techniques for developing real-time applications in multiple domains

  • Case studies from developers and studios who have shipped products that use real-time ray tracing.

  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)

  • High performance graphics for 3D graphics, virtual reality, animation, and more

** Who This Book Is For:**Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

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